Bellflower Tiller
Different values: 7
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object {Bellflower Tiller}
    _id : string {Bellflower Tiller._id} (all different values)
    folder : string {Bellflower Tiller.folder} (same value: RnbjrYVO6xk9nn2I)
    img : string {Bellflower Tiller.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Bellflower Tiller.name} (all different values)
    system : object {Bellflower Tiller.system}
        actionType : object {Bellflower Tiller.system.actionType}
            value : string {Bellflower Tiller.system.actionType.value} (2 different values)
                passive (x6)
                action (x1)
        actions : object {Bellflower Tiller.system.actions}
            [value] : integer {Bellflower Tiller.system.actions.value} (same value: 1)
        category : string {Bellflower Tiller.system.category} (same value: class)
        description : object {Bellflower Tiller.system.description}
            value : string {Bellflower Tiller.system.description.value} (all different values)
        level : object {Bellflower Tiller.system.level}
            value : integer {Bellflower Tiller.system.level.value} (4 different values)
                6 (x1)
                12 (x1)
                8 (x3)
                10 (x2)
        prerequisites : object {Bellflower Tiller.system.prerequisites}
            value : array<object> {Bellflower Tiller.system.prerequisites.value}
                Length: min=1 max=4
                Value type: object {Bellflower Tiller.system.prerequisites.value.[]}
                    value : string {Bellflower Tiller.system.prerequisites.value.[].value} (6 different values)
                        expert in Stealth (x1)
                        expert in Survival (x1)
                        member of the Bellflower Network (x1)
                        Charisma +2 (x1)
                        Bellflower Dedication (x6)
                        expert in a melee weapon (x1)
        publication : object {Bellflower Tiller.system.publication}
            license : string {Bellflower Tiller.system.publication.license} (same value: OGL)
            remaster : boolean {Bellflower Tiller.system.publication.remaster} (same value: False)
            title : string {Bellflower Tiller.system.publication.title} (same value: Pathfinder #147: Tomorrow Must Burn)
        rules : ###FoundryRulesObject###
        traits : object {Bellflower Tiller.system.traits}
            rarity : string {Bellflower Tiller.system.traits.rarity} (same value: uncommon)
            value : array<string> {Bellflower Tiller.system.traits.value}
                Length: min=1 max=2
                Value type: string {Bellflower Tiller.system.traits.value.[]} (3 different values)
                    archetype (x7)
                    dedication (x1)
                    attack (x1)
    type : string {Bellflower Tiller.type} (same value: feat)